This engaging animated video, from the RSA Animate series, asks: How can we get people more engaged, more productive, and happier at work? Is technology part of the problem - and could it also be part of the solution? It looks at how we use technology at work, and importantly how we use office space. It calls for a culture of trust betwen between employers and employees, and among employees. Employers need to have the confidence to empower employees to take control of how they work.
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This report describes the outcomes of a research study conducted jointly by The Children’s Society and NEF (New Economics Foundation) which explores activities that children can do themselves that might be linked to increased feelings of well-being. The Children’s Society, which has been involved in a child-centred well-being research programme since 2005, was interested to explore the extent to which NEF's 'Five Ways to Wellbeing' framework might also be relevant to children. The research involved two components: 1. A survey of 1500 children aged 10 to 15 which asked about time spent on various activities and about levels of subjective well-being 2. Eleven focus groups with around 90 children aged eight to 15 which explored their ideas about various activities which might promote their well-being.
Tania de Jong makes the case that people singing together can change the brain. Pushing the idea that creativity is the strategic tool of the 21st century, she explains how our voices have been silenced and that it's not doing us any good. She explains how singing is a survival mechanism, how it makes our hearts beat together and can help heal strokes and depression.
Over three and a half years, the Well London programme empowered some of the capital’s most deprived communities to take a proactive role in enhancing their health and wellbeing. Within this programme, there were a number of strands of work with Be Creative Be Well representing the importance of art and creativity in health agendas. This report is an independent evaluation of Be Creative Be Well, looking at the impact that the quality of the arts and cultural activity can have in community engagement and in improving health and wellbeing.
‘Parents want their children to be happy and positive about the future. But at times, the huge range of advice from parenting manuals, friends, family and other places can be overwhelming. ‘What make this guide different is that it’s influenced by the people that really know what they’re talking about – children themselves. It’s based on interviews with thousands of children about what makes them happy with their lives. ‘And the good news is that most of it is very straightforward. It’s about taking time to talk – and listen – to our children, showing them warmth, keeping them active and learning, letting them hang out with friends and explore their local environment.’
Assembles ideas and case study material that demonstrates connections between community cultural development and government 'wellbeing' initiatives. Australian and overseas research shows that direct involvement by communities in arts activity can contribute significantly to individual and community wellbeing and can enhance the efforts of government agencies in realising their policies for community wellbeing and ecologically sustainable communities. The case studies presented here show that community-based creative processes, when embedded into an agency's policies and strategies, can be very powerful in strengthening the knowledge, engagement, social capital and leadership required to achieve policy objectives.
Museums Change Lives is the Museums Association’s vision for the increased social impact of museums. It demonstrates that museums can be ambitious about their role in society. All museums, however they are funded and whatever their subject matter, can support positive social change. Some museums already pay great attention to this; others have as yet untapped potential. The time is right for museums to transform their contribution to contemporary life. As public expenditure continues to be cut, it is more important than ever to have a strong sense of social purpose. Funders and policy makers expect museums to achieve greater social outcomes and impact. Individuals and communities are under stress and every museum must play its part in improving lives, creating better places and helping to advance society, building on the traditional role of preserving collections and connecting audiences with them. Museums Change Lives explores impacts under three headings: • Wellbeing • Better places • Ideas and people Museums Change Lives aims to enthuse people in museums to increase their impact, encourage funders to support museums in becoming more relevant to their audiences and communities, and show organisations the potential partnerships they could have with museums, to change people’s lives.
This booklet is written and researched by Movingsounds, based on their innovative, creative work and rich experience in the field and is an extraordinary resource – a real treasure trove of ways to engage and work actively and creatively with groups of any age. It is published by Transition Scotland Support as part of a series of resources to help Transition groups in their work creating positive change in their communities.
This animation was made to illustrate how engaging in creative activities can contribute to our wellbeing. Through 5 short stories, the animation demonstrates how easy it is to combine creativity and the 5 Ways to Wellbeing and how we can all benefit from incorporating both into our daily lives. The animation was created by Richmond Fellowship's (RF) Creative Arts Programme. Now in its second year, the Programme is designed to further the recovery of people who use RF's Services through engagement in creative projects.